Fraculation - Developer: (external link) Dan Miller
I worked with Fraculation, an independent game developer, on Seeb Defender.
I began with a heuristic evaluation, which identified key areas for enhancing the game's visual elements. Then, we held a brainstorming session focused on integrating the storyline and character development more seamlessly with the game's loops and dynamics. To gain deeper insights into user experience, I conducted a think-aloud playtest, which provided feedback on the players' engagement and overall experience.
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